Knife and Axe Throwing

The Tournament will be broken into two rounds:
Throwers must throw from two distances during a match.

  1. 1st distance: The first 5 throws of a match will be thrown from behind the 10-foot line and the distance may not exceed 15 ft.
  2. 2nd distance: The second 5 throws of a match will be thrown from behind the 20-foot line and the distance may not exceed 25 ft.

Once all 5 knives have been thrown in a round, the thrower must stay behind the 10ft fault line until all knives are scored.
Each competitor is allowed three warmup throws before round 1 only and all competitors must complete the first round before any thrower can move on to the second round.

Throws will be made at a bullseye target with the following point structure:

          Yellow ring              5 points
           Red ring                  4 points
           Blue ring                 3 points
           Black ring               2 points
           White Ring              1 point
           Kill-shot dots          8 points

A knife that touches a ring between two different colors will be counted as the color closest to the bullseye.
All knives will be thrown before being scored. The following rules will apply:

  • A separate judge will score all rounds
  • All 5 knives must be thrown before being scored
  • Knives that fall out of the target will count as zero
  • Knives must stick by the point. Knives that stick edge in or handle in score zero
  • Kill-shot attempts must be called before throwing. Misses count as zero points regardless of where the knife lands on the target
  • Each kill-shot spot can only be hit one time per 5 knives in each round
  • Throwers may use their own knives, but they must have 5 to throw. Throwers may not throw knives, retrieve them and then throw more knives until they reach 5 throws in a round.

In the event of a tie after tallying the total score of the two rounds, a sudden death round will be held.
In sudden death:

  • only bullseye hits count
  • players alternate throws until 1 player misses the bullseye.
    • Example:  thrower 1 hits the bullseye, thrower 2 also hits the bullseye. The throwers will each get another attempt. In round two both players miss and proceed to another round. In round three thrower 1 misses and thrower 2 hits the bullseye. Thrower 2 wins the sudden death competition.

The rules above will be applied to axes as well in the event of an axe throwing tournament.